How To Go About Testing Your Android App

The enterprise market and the consumer market, the Android aspect that makes a heavy beast is fragmentation - peripheral system, platform and operating. If the development of an Android application is a pretty big deal, fragmentation demonstrated that an even greater amount.

What is the first thing to consider before you submit your application to the Google Play Store - TEST ... Test ... test. A company that had a million downloads of its application has been tested in nearly 400 different devices. Well, the idea to test your application on different devices 400 certainly creates a huge barrier to entry on the Android applications market - both in terms of cost and time of testing. But all the evidence can be approached in an intelligent way that makes it possible for an application developer.

Judging by the 80-20 rule for devices

It is almost impossible for small businesses and individual application developers to perform complex tests of its applications across various devices. It is very slow to test manually or worse, simply not profitable.

One of the best ways to solve this problem is to opt for the 80-20 principle. In general, 80% of the market is controlled by 20% of Android devices. What this means for you is that by testing only 20% have traveled over the market and that is a good start. Once you've seen the drive for your application, you can invest more resources in catering to the long tail of the Android Market.

So what is the best way to go about finding the percentage breakdown?

- Website stats Android to find the most popular versions of the operating system
- Android Site stats to find the combination of the most popular screen size DPI
- Devices that encompass both the above

A point to note is that it is important not to waste precious resources in initial tests on the mobile application and the operating system obsolete in an attempt to be comprehensive. If you have enough resources to begin with, then it might be a good idea to test your application on the most popular across the price range of devices - high, medium and low range.

Using the Android emulator

The device Android SDK emulator that runs on your computer. This is an alternative for prototyping and testing of an application rather than using an actual device. There are many drawbacks to this option - you can make real phone calls, the difference in results when used in the present device can be ridiculously bad. The general advice is to test the application, at least once in a real or use the other options described in this device.

Using a third party Testing Service

The success of the Android application market has led to a large number of services that contribute to the ecosystem of applications. Among the most useful are those that provide sea trials for Android. They offer a variety of testing services - functional, integration, load and usability testing.

Some of the larger companies find it effective to test the equipment in the home - especially those pushing games constant updates of their applications. But tests at sea may be a worthy option for companies that are getting into the Android application market.

Among the services available on the market are Testology, uTest, Test-droid, Thwack and Ranorex App.

Test design, while the planning application is activated

One of the best ways to reduce the total development time is leading test design along with design and application development. This method saves time considerably, especially if you push a function for a live application. Once a specification of operation are determined, the test specifications can be written in the development of passes function. These tests may be performed immediately after the development of functions is and feedback can be channeled into improving the system.

Android development and testing are not simple only by the multitude of platforms and devices. The above options will help the development of applications def-rag and testing process.

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